November 14, 2010
November 13, 2010
Thesis abstract/program site idea's Nov 13
(Nov 13 11:07)
Thesis Abstract
There is an undeniable connection between the neo-nomadic resurgence and telecommunication advancements that have occurred in the last 30 years. However, there is a growing disconnect between the way we live in the physical world and the way we see ourselves in the virtual world. As a mass society, we are currently using social networking technologies to live out a celebrity-like lifestyle through external events. This is due to a generational shift in culture and has been assumed to have a negative affect by oversimplifying the lives of the user population. However, while there is an oversimplification of the user, it has also caused us to see ourselves not as members of well-bounded civic formations, but as an intersection of multiple spatially diffuse categorical communities. This irreversible shift is imbedded in human minds and this change in perception cannot be ignored. Can this mentality be harnessed and positively advanced through the present wave of America’s neo-nomadic population? In turn, will this ever-changing nomadic population interact with the sedentary American population to create urban stimulation?
(Nov 13 11:24)
(Nov 12 12:15)
Program Statement
Could be some form of e-tirement, dorm future college type life or neo nomadic working area.
What activities will be happening for my program?
There will be some form of temporary dwelling
There will be some place for “working” activities
There will be some place for permanent social activities. Eating…
Site contraints
Within Walking Distance of public transportation.
Not in an entirely residential area.
Near a college? But not on a college campus
Noticeable as an institution. Mega Structure?
Noticeable as an institution but easily integrated into the city.
Within easy transportation of arts night time things to do daytime things to do. Big enough plot for a large number for people and activities.
(Nov 13 12:33)
November 12, 2010
November 8, 2010
Thesis Abstract
As the evolution of social networking and the virtual environment continues we are faced with the question of how our architectural environment will evolve, if any. This change may be necessary to adapt to this change in social interaction.
(November 5, 1:15)
There was a time before movies were invented when live stage shows offered the highest production values of any form of human expresson.108
Now lets think big. Suppose big stars and big budget virtual sets and big production values in every way, were harnessed to create a simulated world that home participants could enter in large numbers. His would be something like a crosss between second life and teleimmersion. Mass fantasy.
(November 6 3:19)
Thesis Abstract
In the twenty first century, we can ground the condition of civilized urbanity less upon the accumulation of things and more upon the flow of information, less upon the geographic centrality and more upon electronic connectivity. How can this loss of materialism and increase of social networking’s as a proof of identity be accepted into the built environment. How can the virtual world of telecommunications be again reunited within our lives in order to provide a sensory environment of personal manipulation and reaction rather than reducing our identities relationships and ideas, to personal input. As this changes the need for spaces the repond to the changing person become more evident. We are not objects Our job is to design the future we want, Not project its predetermined path.
(November 6 4:00)
Our job is to design the future we want, Not project its predetermined path. 12
43. by generalizing this prnciple, we can construct spatially extended smart spaces from collections of interacting smart objects. Rather that electronically constructed surrogates. Such as barcodes at a supermarket or golf at a arcade. Thus we become inhabitants of electronically mediated evironments rather that mere users of compuatational devices.
Smart objects will need to figure out whats going on around them with many types of sensory imput. 50
Computers for living
Digitally implemented objects, phones shoes cloths, heath monitors eyeware, can all be digitally sent back to the user through eyeware screens hearing or any other sensory mode.
Displacement of place due to virtual marketplaces for labor services and goods begin to reshape our enviroment of place.
Sociology of wired dellings.
And our close direct intense relationships with confidantes lovers parents children siblings shares of the dinner tables bathrooms or beds and bringers of chicken soup are generally likely to remain face to face and domestically based,
If you can locate anywere you will go where its nice or where it is culturally stimulating or perhaps where you get work done more effectively.
Cities like Venice will adapt much easier to modern telecommunicatieons infrustructure that ithe industrial revolution.
Local attractions and global connections.
Getting together.
In a small village peoples attention maybe got a couple thousand of your 1 million waking hours. With the onet of the viehicle maybe two hours each. At the global computer networking scale maybe less that 10 seconds..
It is to facile to link communication with community despit e the same root. 89.
There is growing evidense however that the electronic telecommunication both increases our overall capacity for social interaction and changes the structure of the game in complex ways. 90
Virtual communities work when they are aallied with the possibility of occasional face to face encounters and that online interaction actually stimulates demand for more familiar sorts of meetings and meeting places.
Connectivity abd sociability.
Thesis Abstract
(November 6, 2:01)
As our environment becomes increasingly wired, our social connections, infrastructure and urban architecture need to adapt to this new system. At the present moment we have become mere participants in a world, which is designed by a small number of people in order to serve a large number of people. Therefore, this has led to a reduced expectation of what a person can be and who each person might become, due to its generalized conception. Instead of resisting, the built environment of today has to begin to shape its new realm in order to regain this in order to lead to a progress of real human interaction and sense of being.
(November 6, 2:07)
in the twenty first century then, we can ground the condition of civilized urbanity less upon the accumulation of things and more upon the flow of information, less upon the geographic centrality and more upon electronic connectivity, less upon expanding consumption of scarce resources and more upon intelligent mangagement.
The power of place will still prevail. As traditional locational imperitives weakin. We will gravitate towars places that offer unique cultural senic and climatic attractions. Those which cannot be pumped through a wire. Together with those face to face interactions we care about most.
Physical settings and virtual venues will function interdeentdently and will mostly complement eachother within tranformend paturns of urban life rather that substitute within existing ones. Sometimes we will use networks to avoid going places. Nut sometimes still we will go places to network
You Are Not a Gadget
A new generation has come of age with a reduced expectation of what a person can be and who each person might become.
When they ask you to interact with a computer as if it were a person they ask you to accept that you brain that you might also be conceived as a program.
Seek to inspire phenomenon of individual intelligence
Being a person is not a pat formula, but a quest a mystery a leap of faith.
Technologists make extensions to your being.
The design of the web as it is today is not inevitable.
LOCK INS
MIDI locks in the digital means of sound from a musicion designing it for the electronic keyboard. Now were so locked in to it that music affects this problem.
DIGITAL REIFICATION: LOCK INS TURN PHILOSOPHY INTO REALITY
The human organism is based on ased on continuous sensory cognitive and motor processes that have to be synchronized precisely in time.
As virtual reality gets better it may even help make it easier for the human to appreciate the oldfashioned physical world.
Instead of people being the sources of their own creativity commercial aggregation and abstraction sites presented anonymized fracments of creativity as products that might have fallen from the sky.
Emphasizing the crowd means deemphasizing the individual humans in the design of society, and when you ask people not to be human, they revert to bad moblike behaviors.This leads to not oly emowered trolls, but to a generally unfriendly and unconstructive online world.
The deep meaning of person hood is being reduced to illusions of bits. Since people will be inexorably connecting to one another trough computers from here on out, we uxt find an alternitive.
If you are twittering, innovate in order to find a way to describe your internal state instead of triviela external events, ti avoid the creeping danger of believing that objectively described events define you, as they would define a machine.21. good page.
An apocalypse of self abdication
Levels of description
Word, web page, brain, internet?
Information is alienated experience.
(which brings up the next logical question, though he fails to ask it: How can a computer, with its need for standard interfaces, not lock us into the behavior and thought patterns implicit in our software?).
Thesis
Human interaction in a socially networked world.
Loss of materialism rise of external references
We are the actors.
Limits due to crowd creation
Loss of individuality
Positives due to increased connectivity
Positives due to freedom of place
Communities exist without location
Positives due to increased contact. Culturally diverse.
Spatial response to the question of understanding of the community, which flexibly exists virtually and physically.
Program
Future of Public space
Neo nomadic flexible space program
Program that uses loss of place communities generated online and the virtual environment as its basis for its physical design.
Virtual environment consideration.
Mixed environment. Reconnection of physical and virtual.
Activities which include all aspects of a neo-nomadic life, may have living, working, temp living, commercial
Space still matters but place is moldable.
(Nov 8 7:10)
Thesis Abstract
The Internet and the onset of social networking have shaped our lives in the same way that the spoken word, the written letter, and the telephone has. With this change in connection, our physical world seems to be dissimilar from our style of connection. This need to conform our life to only things that can be displayed by bits through systems, which emphasize the crowd rather than the individual, also has its negatives. There has been a shift from materialism in America to a person as a portrayal of external references. These external references then define a person in their physical life and thus the person is defined by only external references, which can be portrayed through this system of bits and frameworks. Thus, the emerging generation is growing up with less expectations of what a person can be or can become. How can this system be harnessed to create associated physical and virtual environment of communities, place, and relationships while complimenting the individual, the communities, and the relationships we already live in?
(Nov 8 7:52)
(Nov 8 8:50)
Program Abstract
The program is about the temporality and importance of the individual within a continuation of program. The modern person is not about creating a condition under which individuals position themselves as members of well bounded civic formations, but more as intersection of points of multiple spatially diffuse categorical communities.() This project is thought of for a 20-40 year old generation, which now already has accepted this style of association. Not for everyone, but maybe for a type of traveler, maybe the norm. The program may contain spaces for “sleeping” and “working”, living, temporary living, and working and commercial venues. The working however is not just thought of as working virtually, it could be though of for an artist, or a class or the virtual businessman. It is about physicality of interaction mixed with the placeless community in places determined not by economics or job possibility of place but by climate, cultural character and location. The program maybe also takes into consideration the virtual environment as well. How in the place you can interact both physically and virtually in a way that will benefit your human state of being and not simplify it.
(Nov 8 9:20)
Site Abstract
This site will be in a place, which already has a mixture of residents and commercial activities. Not the financial district. Not Becan hill. A place that has a fairly large scale of buildings there, not the North End or Mission Hill. I picture a place in the middle however with a strong sense of culture, a place could even be near the touristy downtown, for this may be a different type of modern tourist. It’s about mixing with people of permanence and temporality. It’s about the molding of public and private space. I believe the site needs to be in an area of fully sustainable walking distance of things while being near enough to long distance train hub and reachable comfortably from an airport. It’s a place meant to be a community in itself but not an isolated community. Not a place necessarily for work, not a place necessarily to live, not a place of necessary temporality or permanence. An economic driver for the middle class. An ambiguous place built for the modern nomad.
(Nov 8 9:40)
Subscribe to:
Comments (Atom)










